Brightness control fixes (#1)
* refactor light value controls method * fix brightness debug output * partial fixes for brightness control * try to fix white brightness * fix payload debug logging * fix debug output logging * fix light_off message * fix brightness
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5 changed files with 106 additions and 57 deletions
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@ -1,5 +1,6 @@
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#include "esphome/core/component_iterator.h"
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#include "esphome/core/log.h"
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#include "esphome/components/light/color_mode.h"
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#include "fastcon_controller.h"
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#include "protocol.h"
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@ -130,51 +131,91 @@ namespace esphome
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}
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}
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std::vector<uint8_t> FastconController::get_advertisement(uint32_t light_id_, bool is_on, float brightness, float red, float green, float blue)
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std::vector<uint8_t> FastconController::get_light_data(light::LightState *state)
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{
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std::vector<uint8_t> light_data;
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std::vector<uint8_t> light_data = {
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0, // 0 - On/Off Bit + 7-bit Brightness
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0, // 1 - Blue byte
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0, // 2 - Red byte
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0, // 3 - Green byte
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0, // 4 - Warm byte
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0 // 5 - Cold byte
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};
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// Convert brightness to 0-127 range
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uint8_t bright = static_cast<uint8_t>(std::min(brightness * 127.0f, 127.0f));
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// TODO: need to figure out when esphome is changing to white vs setting brightness
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auto values = state->current_values;
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bool is_on = values.is_on();
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if (!is_on)
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{
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// Off state
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light_data = {static_cast<uint8_t>(0)}; // Just the off command
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}
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else if (red == 0 && green == 0 && blue == 0)
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{
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// Warm white mode
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light_data = std::vector<uint8_t>{
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static_cast<uint8_t>(128 + bright), // On bit (128) + brightness
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0, 0, 0, // RGB values
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127, 127 // Warm/cold values
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};
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}
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else
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{
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// RGB mode
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uint8_t r = static_cast<uint8_t>(red * 255.0f);
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uint8_t g = static_cast<uint8_t>(green * 255.0f);
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uint8_t b = static_cast<uint8_t>(blue * 255.0f);
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light_data = std::vector<uint8_t>{
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static_cast<uint8_t>(128 + bright), // On bit (128) + brightness
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b, r, g, // RGB values (in BRG order per protocol)
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0, 0 // No warm/cold values in RGB mode
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};
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return std::vector<uint8_t>({0x00});
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}
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return this->single_control(light_id_, light_data);
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auto color_mode = values.get_color_mode();
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bool has_white = (static_cast<uint8_t>(color_mode) & static_cast<uint8_t>(light::ColorCapability::WHITE)) != 0;
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float brightness = std::min(values.get_brightness() * 127.0f, 127.0f); // clamp the value to at most 127
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light_data[0] = 0x80 + static_cast<uint8_t>(brightness);
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if (has_white)
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{
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return std::vector<uint8_t>({static_cast<uint8_t>(brightness)});
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// DEBUG: when changing to white mode, this should be the payload:
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// ff0000007f7f
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}
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bool has_rgb = (static_cast<uint8_t>(color_mode) & static_cast<uint8_t>(light::ColorCapability::RGB)) != 0;
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if (has_rgb)
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{
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light_data[1] = static_cast<uint8_t>(values.get_blue() * 255.0f);
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light_data[2] = static_cast<uint8_t>(values.get_red() * 255.0f);
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light_data[3] = static_cast<uint8_t>(values.get_green() * 255.0f);
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}
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bool has_cold_warm = (static_cast<uint8_t>(color_mode) & static_cast<uint8_t>(light::ColorCapability::COLD_WARM_WHITE)) != 0;
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if (has_cold_warm)
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{
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light_data[4] = static_cast<uint8_t>(values.get_warm_white() * 255.0f);
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light_data[5] = static_cast<uint8_t>(values.get_cold_white() * 255.0f);
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}
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// TODO figure out if we can use these, and how
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bool has_temp = (static_cast<uint8_t>(color_mode) & static_cast<uint8_t>(light::ColorCapability::COLOR_TEMPERATURE)) != 0;
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if (has_temp)
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{
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float temperature = values.get_color_temperature();
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if (temperature < 153)
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{
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light_data[4] = 0xff;
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light_data[5] = 0x00;
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}
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else if (temperature > 500)
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{
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light_data[4] = 0x00;
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light_data[5] = 0xff;
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}
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else
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{
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// Linear interpolation between (153, 0xff) and (500, 0x00)
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light_data[4] = (uint8_t)(((500 - temperature) * 255.0f + (temperature - 153) * 0x00) / (500 - 153));
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light_data[5] = (uint8_t)(((temperature - 153) * 255.0f + (500 - temperature) * 0x00) / (500 - 153));
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}
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}
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return light_data;
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}
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std::vector<uint8_t> FastconController::single_control(uint32_t light_id_, const std::vector<uint8_t> &data)
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std::vector<uint8_t> FastconController::single_control(uint32_t light_id_, const std::vector<uint8_t> &light_data)
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{
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std::vector<uint8_t> result_data(12);
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result_data[0] = 2 | (((0xfffffff & (data.size() + 1)) << 4));
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result_data[0] = 2 | (((0xfffffff & (light_data.size() + 1)) << 4));
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result_data[1] = light_id_;
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std::copy(data.begin(), data.end(), result_data.begin() + 2);
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std::copy(light_data.begin(), light_data.end(), result_data.begin() + 2);
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// Debug output - print payload as hex
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auto hex_str = vector_to_hex_string(result_data).data();
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ESP_LOGD(TAG, "Inner Payload (%d bytes): %s", result_data.size(), hex_str);
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return this->generate_command(5, light_id_, result_data, true);
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}
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